To teach your child to read notes, you'll need to use flashcard-style note-reading apps, sightreading apps, rhythm apps, aural skills apps, and composition apps. Generally speaking, you can use aural skills apps, rhythm apps, and flashcard-style note-reading apps concurrently.
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Read More »Are you wondering how you can use music apps to increase your child's engagement and enhance their lesson experience? In this article, I will share different app genres, give you the best app in each genre (with reviews), and give you a suggested "Lesson Plan" using these apps. To teach your child to read notes, you'll need to use flashcard-style note-reading apps, sightreading apps, rhythm apps, aural skills apps, and composition apps. Generally speaking, you can use aural skills apps, rhythm apps, and flashcard-style note-reading apps concurrently. Later on, your child will be able to use sight reading apps and composition apps after they've developed their knowledge more thoroughly. Unfortunately, I will be talking exclusively about iOS devices. I take a fundamental issue with Apple's entire business model and prefer no Apple devices in my household. That being said, Android doesn't have 1/10th of the music apps that iOS does. This shortcoming is due to some very low-level programing parts of the Andriod operating system and will not be fixed anytime soon. We're stuck with iOS, whether we like it or not. Additionally, you should know that most educational music apps are somewhat niche. Because of this, these apps tend to be developed by individuals or very, very small companies. It's difficult or impossible to recoup costs through ads with a small user-base. Most of these apps are not free. Some are on the expensive side for an app. On the bright side, these smaller companies are more responsive to feedback on bug reports and feature requests. None of these links are affiliate links; I make no money if you buy these apps. Both of the apps reviewed below can listen to your child's notes and tell them if they played the right note or not (although both are sometimes picky). They also have custom-level creators that teachers can use to create individualized lesson plans. If you like these music apps, you might want to ask your teacher to create customized levels for you to use at home. 1. Note Rush Note Rush has a pleasing and modern interface that will engage your child. It has various themes, comprised of background images and thematic noteheads, that you can use to increase your child's engagement. For example, the "Outerspace" theme has a picture of outer space in the background. Note Rush replaces standard black-dot noteheads with planets and asteroids. Note Rush has five pre-built levels for treble clef, bass clef, and the clefs combined, for a total of 15 pre-built levels. Where Note Rush shines is its custom-level designer. The teacher can select any note, including any sharps and flats, and the number of repetitions. Note Rush saves the levels as screen-shots with an embedded QR code that can easily be shared with and scanned by your child. When your child wants to play a level, they access your photo gallery via the app and select the image. The level is automatically loaded. For the teacher and parent, this saving method is fantastic because you can see what notes are in a level without having to open the level in the app. Note Rush has two problematic constraints in its level designer: First, the range of single-staff levels is limited. For example, guitarists would be frustrated by this app's inability to display the lowest E, F, and F# (and drop D) on the treble clef, as these notes are essential reading for them. Second, while it has MIDI input, it can not handle transposing instruments in MIDI. I've explained these shortcomings to the developer, who has added it to his "to-do" list. Hopefully, we'll see these issues resolved in future versions. Gameplay consists of notes popping onto the music staff; once your child correctly plays the notes, the next note shows up. Skill is measured using a timer; on completion, Note Rush will show your child their time and how many stars they earned (faster = more stars). This feature is great for kids who like to compete with themselves and get a faster time. 2. Flashnote Derby Flashnote Derby and Note Rush offer the same basic functionality (using the mic to detect what notes your child is playing) and have complementary strengths and weaknesses. Flashnote Derby's graphics and interface are quite good but a touch dated compared to Note Rush. Like Note Rush, Flashnote Derby also has different themes to help engage your child. Flashnote Derby also can build custom levels; however, its saving and sharing mechanism isn't as elegant as Note Rush's. Flashnote Derby gives you a link. That's it. You don't have any ability to see what notes are in a level, so you'll need to name each link carefully or keep track of it in a different document. Flashnote Derby shines in its customizability (with two exceptions). Flashnote Derby supports a much more extensive range of notes on each staff; it covers all the notes on the guitar and plenty more. It also supports a much broader range of staves; users looking to learn alto clef will be glad to see it's inclusion here. Flashnote Derby's level designer also supports note name identification. Rather than playing the correct pitch, Flashnote Derby can ask your child to identify the note's name by touching the correct answer on-screen ("A B C D E F and G, or "Do Re Mi, etc." if you use that system). Flashnote Derby's primary shortcomings are in its level designer. You can only select sharps and flats by choosing a key; there is no ability to select individual accidentals. One nice feature is the option to display the sharps and flats next to the note or as a key signature. The second shortcoming is determining the length of the level. Note Rush lets you select how many repetitions you want (say, three repetitions of all the notes before your child completes the level). Flashnote Derby merely lets you select how many questions the level has: 10, 20, 30, or "All Selected." These options may lead Flashnote Derby to leave out some notes. Flashnote Derby uses a competition-based game mechanism ( as opposed to Note Rush's). The game gets its name from its original theme, which was a horse race. When your child correctly plays the note, their horse moves ahead in the race. When your child inaccurately plays a note, their horse falls behind. It's nice to have both gaming mechanisms in my app stable (pun intended, and the only reason I left this sentence in the final draft). These apps are both great. I use Flashnote Derby and Note Rush in an online course, along with video and visual content, to teach my students notes. This frees up time in each lesson for other fun activities!
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Read More »It would be best if you recognized the difference between playing an individual note, as your child would do with flashcards, and being able to read multiple notes strung together, as your child would do with written music. The skills difference is akin to that between recognizing a word and reading a sentence. Like Flashnote Derby and Note Rush, these apps use the microphone to listen to your child's playing and assess their accuracy. While these apps offer some customization, neither has a "level designer" or the ability to share custom settings. Note that these music apps are more appropriate (with one specific exception) after your child has comfortably completed a few levels of the recommended Rhythm and Pulse apps. 3. Monster Musician I love this app. It works with a vast range of instruments. It has a series of 8 progressive "Books." Each book covers a few fundamental rhythms. Each book has ten lessons. Each lesson introduces a new note or rhythm. The graphics are charming. Clam and engaging music plays in the background and accompanies the notes your child will be playing. The music staff scrolls leftwards under a vertical line; your child's goal is to play that note as it passes under the line. If they play accurately, the notes fly to the upper-righthand part of the screen, where an Octopus-inspired monster gobbles them up. The app gives your child an accuracy rating for notes and rhythm and a final score at each level's end. Some downsides are the limited range of the exercises; even the final book's final lesson only covers five of the eight notes in an octave. It's clear that the focus here was on integrating the ability to play rhythm with pitch; developers avoided exercises with a full scale to make this goal more obtainable. In the end, it may be a plus! Another downside is the lack of compound meters like 6/8 or even triplet rhythms. These meters are no more challenging to play than more common ones, but teachers typically wait to teach them; then, they end up feeling difficult. 4. See Music See Music is the only app on this list geared towards adults (I left off the more complex Ear Trainer App, which is excellent but complicated). It's also, unfortunately, one of the buggier apps on my iPad. However, it has two cool and unique features that warrant listing it anyway. Its basic gameplay is the same as Monster Musician's (play the notes on time!), but with a lot more customization available (and without the kid-oriented graphics and silliness). The first fantastic feature is that this app automatically generates the exercises. Each time you start a level, it creates a new exercise. This variety will help ensure that your child is always reading new music (otherwise, they may memorize your sightreading exercise; that's not sightreading!). The other marvelous feature is the ability to practice sight reading without any rhythm. Rather than trying to read a single note in a stream of many notes and determine the exact instant to play it, your child can ease-into the sightreading experience by seeing many notes next to one another and taking their time to figure out each one. I think this is an excellent transition step between to use after flashcard-type apps like Note Rush and FlashNote Derby and reading music while keeping tempo (like in Monster Musician or the other levels of this app). There's a lot of options on this one, and, as such, the level designer is relatively complex. I can always get the settings I want, but sometimes it takes me a couple of taps to find the setting I'm looking for. There is no ability to save or share levels, which is a huge downside. Some other cool features are the ability to adjust how lax or strict the scoring is. You can edit the range of notes used when generating the exercises. You can also use the "isolate" option to have the app repeat the same bar of music four times in an exercise. This feature can allow your child to fine-tune their timing and note reading. Settings here cover 4/4, ¾, and 6/8, as well as the far less-familiar 5/4 and 7/4. Rhythmic options are complex enough to keep even a professional on their toes.
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Read More »One shortcoming of teaching rhythms in this manner way is that you cannot be sure if the student is actually reading the rhythm or merely mimicking what they have heard. Rhythmic Village gets around this by having some additional gameplay modes in some mini-levels of each totem. Some of these require your child to perform a rhythm on-sight (without hearing it); others require your child to recognize and select the correct rhythmic values after hearing a rhythm performed. This music app has more than twice the rhythms of Rhythm Swing (but skips some other rhythms included in Rhythm Swing). Combined with the multiple gameplay modes, this may be a little bit complicated if your child is on the younger side (6 and below, at a guess). One of my favorite features of this app is its microphone capabilities. Like Note Rush and Flashnote Derby, your child can play along by clapping or playing a percussion instrument (like a kitchen pot with a wooden spoon). Another neat aspect of this app is the way it uses graphics to engage your child. The premise of this game is that your child has landed on an island inhabited by note-like creatures who like to dance and teach your child how to read rhythms. The note heads are all stylized with smiling faces and have silly voices that children enjoy.
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