Rocksmith's hardware is simple: a cable that plugs into your guitar on one end and your console on the other. Any guitar will work, and it's simple to set up.
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Read More »Rocksmith is an interesting experiment in mixing rhythm games with instructing players how to play an actual guitar. The first code we were able to test looked good, but it was clear that the game needed to be cleaned up before launch. Now that you can buy the retail experience for the Xbox 360, PS3, or PC, it's time to see how much progress has been made. You will need your own working guitar—the game's special cable will work with any six-string—and once you have that, it's off to the races. This is a product that had a ton of promise, but unfortunately the execution fails in more ways than it succeeds. There are many things that were disappointing, from the lackluster presentation to the lack of an included, printed manual, but here are the three deal breakers that ruined what could have been a fun way to learn to play the guitar.
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Read More »Remember how good it felt when you were able to play Guitar Hero on hard consistently? Or when you played a song perfectly all the way through? Rocksmith's dynamic difficulty means you're chasing goalposts that are always moving, up until the point where you can play the song perfectly every time. Until you put the hours and hours into proving you know the song, it's going to make the parts you struggle with easier and the parts you are proficient in harder. It never feels like you're getting anywhere, and this turns the game into a treadmill where it's impossible to find a good pace. You can learn songs this way, but it's no fun, and you have to show the game monk-like patience as it sets the pace for you. I felt strangled as I played many of the songs, and I never felt that way while playing the lessons in Rock Band 3 or using the Pro Guitar. A real teacher will also be able to adapt to your playing style. Rocksmith tries to juggle being a game and a learning tool, and this causes it to stumble as both.
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